I don't think the zone really captured the feeling of tragedy that they were going for. I felt like they were trying to offer some kind of commentary on a good cause going bad (soldiers rebelling against an unfeeling government and a pointless war, but instead becoming bullies towards the people they were supposed to protect), but they never really explored the idea. Nothing you did at the Winter Palace had any effect save one or two lines of dialog, and they never seemed to quite spell out what the relationship was between the Freemen/Gordian with the red templars/Corypheus. The zone felt disconnected from the rest of the game to me, and the central story seemed pointless/confusing. Just let me collect some rashvine, dammit! Token of the Packmaster helped, at least. Demons, wolves, whatever: even after completing the zone, I can't take two steps without getting ambushed. My team AI always seems to get confused inside the ramparts too: I died way too many times because I didn't realize my team had gotten stuck. The ramparts and rocks are frustratingly difficult to navigate: in no other zone did I get nearly as keyboard-throwing angry while trying to gather shards or just walk from point A to B. Just about every zone in the game has something I love about it, something I look forward to even if it's not my favorite, but Exalted Plains makes my blood boil. I wish there was an option to kill NPCs like in Skyrim. I figured we were in a cut scene, we're safe, right? Nope, I come back to my entire party DEAD because of wolves. Worse of all, I was doing Solas' quest, we stopped to meet the mages who imprisioned his friend IN A CUT SCENE, and I took that opportunity to go to the bathroom. They interrupt you at the most inopportune times and will chase your damned halla halfway across the zone while you're trying in vain to keep up. There's too many (apex predators are RARE in nature!). I wrote Bioware a sternly worded letter because of the AI of the wolves. Especially after I do WEWH and kill Gaspard, the general is still like, "WTFE, we're gonna keep fighting!" I hate that you can't just run to places without randomly hopping because there are tiny boulders that you can't step over strewn about your path. I hate the Orlesian army out there who keeps fighting lord-knows-what for reasons they can barely explain. I hate the little runes you have to use veilfire on, but you have to run half-way across the zone with the torch to get one. I hate the Dalish who tell you to kill TWO DEMONS in their graveyard, but pitch a fit if you loot anything. I hate the shards hidden on rocks which you have to play jumpy-Mario to get to. I hate the ramparts with the pokey things and the places you have to go on upper levels, but there's only one way to get there and it's hidden. This subreddit is RES Nightmode Compatible This subreddit and its mods are in no way associated with BioWare or EA. Each paragraph must be spoiler tagged separately or these tags won't work.How to use spoiler tags: >!spoiler here!< Please don't spoil any other, non-Dragon Age media released within the last year Please respect others users' wishes to not be spoiled, especially pertaining to leaked materials /r/InquisitionSliders character creation.They are subject to removal at moderator discretion. Please see what Content Restrictions apply. Read our spam and self promotion rules before posting. No offtopic/political posts not directly related to Dragon Age. Bigotry, sexism, racism, homophobia, etc. Screenshot/art share thread for Non-OC content.fanart, fanfiction, gifs, non-character focused screenshots, cosplay, etc) We only allow (Original Content) submissions that are self-made for Fanwork (e.g.All post titles must contain one of these tags or they will be removed.This note is not included in the Codex.I'll send a messenger if I hear more.ĭuhaime Related texts Freemen Messages (collect the dead) Freemen Messages (Herald of Andraste) Freemen Messages (Jocelyne) A Letter A Note Soggy Journal Notes the ancient baths and the ruin in Enavuris. Think he's smug now? He's searching for ruins I know at least two. If what I've heard is true, I don't want that pompous arse getting his hands on it. Start there.Īuguste is on the trail of some elven mystery. I know of one by the river, west of where the armies are camped. As I understand it, that is the elven name for the Exalted Plains it is full of ruins. They say the key is in "Dirthavaren," in the writing on the stones. I entrust you with the task of unearthing this "power." It could be a weapon in our fight for freedom. There are tales of a hidden elven power in the Dales. I have perused the library in Villa Maurel. We heard Auguste's boys are digging in the stones at Halin-something.
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